By 2020, these weapons are in the experimental stage. Even though laser technology has been mastered for decades, the main problem is to make their energy source transportable by the average infantryman.
As a result, lasers and other electric weapons are extremely expensive, randomly reliable, and still have a relatively low range. On the other hand, they are very accurate and effective against armor. Needless to say, they are not available over the counter.
For Tesla weapons, please refer to taser rules to deal with stun damage.
Arasaka-Tsunami Laser-Pulse Rifle | ||
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Battery for 30 shots, damage : 3D6 AP, six hours charge. Experimental weapon commercialized in 2022. |
Arasaka X-LR-62 Laser Rifle | ||
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A new man-portable laser rifle has emerged on the battlefield. What makes this model different is its limited power selector which only includes 3 settings. The first is light and it does 3d6 damage and has can achieve up to one hundred shots with the standard battery belt, or a virtually unlimited amount if plugged into a wall socket or sufficient generator, this is made possible by the electric recherging and amplifying cylider attached to the gun which acts much like a car's alternator. On the second setting, medium, you get a total of 30 seconds before the power is drained from the weapon. The last setting is heavy, and it gives one 3 second burst of 10D6 damage and then the gun is completely drained. However, due to the special "alternator" built into the weapon, recharging from a wall socket takes half the time as a normal laser although until the weapon is fully charged again it cannot be used, even on the light setting. Due to the rarity and extreme cost of the weapon, supplies are very limited, (no more than 5 to a customer) and orders must be paid in advance. |
Meta Armson Assault Laser | ||
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Adjustable damage from 1D6 to 8D6, rechargeable battery in 2 hours. Having only a low capacity internal battery, this rifle can be connected to an external source. |
Meta Armson LD-AX1 | ||
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Rechargeable battery in six hours, damage adjustable from 1 to 10D6 AP. Successor of the Photon Assault Cannon, it is better on all points and therefore more expensive ... Although a little lighter (45 kg), it also requires an assisted armor. |
Meta Armson Photon Assault Cannon | ||
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Rechargeable battery in six hours, damage adjustable from 1 to 10D6 AP. Experimental model mountable on assisted armor (50 kg). |
Meta Armson Vulcan NE-700 Plasma | ||
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Rechargeable battery in six hours, damage adjustable from 1 to 10D6 AP. In spite of a lurid name, the NE-700 is by no means a plasma rifle. "Portable version" of the Photon Assault Cannon, it must nevertheless be connected to an external battery (38 kg) but can be handled by a man of good constitution as long as he does not carry the battery. The large size of the cannon is due to the cooling system. |
Militech Electronics Laser Cannon | ||
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Battery 10 charges (1 charge = 1D6), power adjustable from 1 to 5D6 per shot. |
Mitsubishi Stunner | ||
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* battery 12 charges. This miniature Japanese Tesla pistol may not look like much, but it's no less formidable. Works on the principle of Techtronica's lightning weapons, but at a reduced intensity. A 5-meter arc spurts from the Stunner's electrode in the direction of the nearest conductive target. Stun damage (BODY 10) as well as 1 point of real damage (burn). Stun saves have a -1 penalty. |
Techtronica HB-64CL | ||
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Damage : 12D10, shot duration : 3 seconds. Unlike other combat lasers, this weapon has not alternate setting, it is always on full power. The dual beam does incredible damage. It's a good thing this weapon is so expensive, and the power supply is so limited. |
Techtronica M40 Pulse Rifle | ||
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* 4D6 semi-real damage and stun damage (BODY 25). The masterpiece from the pioneer of electric arc weapons. A battery refill costs 30 eb. The effects of this weapon vary according to distance and target (does not apply to devices and cybermembers with EMP/microwave hardening) : - Point blank : electronic devices have a 50% chance of being destroyed. Living beings roll against death at -3. - Short range : electronic devices have a 100% chance of failing for 1D6 hours. Living beings roll against stun at -5. - Medium range : electronic devices have a 100% chance of failing for 1D3 hours. Living beings roll against stun at -3. - Long range : electronic devices have a 70% chance of failing for 2D6 hours. Living beings roll against stun at -1. - Extreme range : electronic devices have a 30% chance of failing for 1D10 rounds. |
Techtronica Model 009 Volt Pistol | ||
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* 3D6 semi-real damage and stun damage (BODY 20). This other Techtronica classic first ionizes the air in a straight line using a low-power laser, before passing a strong current through it, producing a powerful electric arc. The shock lasts 1D3 rounds, and affected electronic devices (including cybermembers) fail for 1D6+3 rounds. This effect does not apply to devices and cybermembers with EMP/microwave hardening. |
Valmet Hand Laser | ||
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Commercialized from 2023, this small-sized laser is the result of a long research on the miniaturization of these devices and their energy sources. |