Here is a brief description of the multiple neural chips described in Cyberpunk 2020 (page 83) and its supplements (Chrome page 72, Chrome 3 page 37). A chip can be level 1, 2 or 3. This list is not exhaustive.
MEMORYWARE CHIPS (MRAM) | |||
Name | Price (eb) | Availability | Description |
---|---|---|---|
AV tech | 300 | Common | |
Accounting | 150 | ||
Aero tech | 250 | Common | |
Agenda | 100 | Common | |
Anthropology | 150 | ||
Auditory Recognition (Corporate) | 150 / level | Poor | Recognition of corporate jingles and voices of key personnel. |
Auditory Recognition (Military) | 150 / level | Poor | Recognition of caliber (and type) of weapon by sound, military vehicles. |
Auditory Recognition (Rocker) | 150 / level | Common | Can identify the sound of rock instruments, songs and rockerboys. |
Auditory Recognition (Techie) | 150 / level | Common | For determining system malfunction and cause, based on the sound of the mechanism. |
Basic tech | 200 | ||
Biology | 150 | ||
Botany | 150 | Common | |
Business Trip Chip | 800 | Common | +1 to Language, Culture, Wardrobe/Style and Business Law. |
Chemistry | 150 | ||
Courier Chip | 600 | Poor | Blocks a courier's memory with a password. |
Cryotank operation | 150 | Common | |
Crypto Chips | 600 | Common | Coded language chips, sold in sets of 2, 4 or 6. |
Cyberdeck design | 200 | ||
Cybertech | 300 | Common | |
Demolitions | 300 | Poor | |
Digi-Tone ID | 200 | Poor | Allows you to recognize a dialed phone number. |
Disguise | 150 | Common | |
Education & General knowledge | 200 | ||
Elect. Security | 200 | Poor | |
Electronics | 150 | ||
Expert | variable | Common | |
Forgery | 200 | Rare | |
Geology | 150 | Common | |
Gyro tech | 300 | Common | |
History | 150 | ||
Language | 200 | ||
M.O. Chip | 1200 | Rare | Police chip with information about criminals. |
Mathematics | 200 | ||
Maximum Lover Chip | 1300 | Common | +2 to Seduction. |
Personal grooming | 100 | ||
Pharmaceuticals | 200 | ||
PhotoMemory | 1600 | Poor | Chip accurately recording memories, duration : 24 hours. |
Physics | 200 | ||
Play instrument | 150 | ||
Poser Impersonation Chip | 900-1100 | Poor | Allows you to copy a celebrity's manners. |
Programmable Chipware | 50 | Excellent | Programmable chip with a CPM module (1000 eb). |
Programming | 300 | ||
Space Chip | 900 | Common | +2 to Space Survival and +1 to Highrider Culture. |
Special Operative Chip | 900 | Poor | +1 to Language, Geography and Wilderness Survival or Culture. |
Tourims Chip | 750 | Excellent | +1 to Language, Culture and General Knowledge for the country specified. |
Visual Recognition (Corporate Officer) | 100 / level | Poor | Allows recognition of corp officiers, documents. Gives limited biographies. |
Visual Recognition (Military) | 100 / level | Poor | Uniforms, units, weapons and vehicles recognition. |
Visual Recognition (Police) | 100 / level | Poor | Visual ID's on criminals and licenses. |
Visual Recognition (Rocker) | 100 / level | Common | Can identify instruments, songs and display sheet music. |
Visual Recognition (Secreterial) | 100 / level | Common | Can identify employer's clients, contacts and associates. |
Visual Recognition (Techie) | 100 / level | Common | For IDing circuits, parts, tools, manufacturers, serial #'s, etc. |
Wardrobe & Style | 100 | ||
Weaponsmith | 200 | ||
Wilderness survival | 200 | Common | |
Zoology | 150 | ||
REFLEX CHIPS | |||
Name | Price (eb) | Availability | Description |
Adrenaline/Endorphin Surge | 800 | Common | Fights fatigue for 48 hours. |
Ambidexterity | 800 | Poor | |
Arasaka-Te | 270 | Common | |
Archery | 300 | ||
Dance | 150 | ||
DeathTrance | 1000 | Poor | Dives into a state of apparent death. |
Driving | 150 | ||
Fencing | 300 | ||
Fish'n Chips | 400 | Common | Appetite control device. |
G-Zero combat | 200 | Common | |
Handgun | 300 | ||
Heavy weapons | 400 | Poor | |
Increased Neural Feedback Option | 400 | Common | Fast assimilation chip, 24 hour lifetime. |
Martial arts | 350 | ||
Melee | 150 | Common | |
Mind Games | 40 | Excellent | Video games chip. |
Motorcycle | 150 | ||
Operate hvy. machinery | 200 | ||
Pick lock | 150 | Poor | |
Pickpocket | 150 | Rare | |
Pilot (AV) | 350 | Common | |
Pilot (dirigible) | 300 | Common | |
Pilot (fixed wing) | 300 | Common | |
Pilot (gyro) | 300 | Common | |
Rifle | 300 | ||
Stress | 350 | Common | Relaxes and relieves stress. +1 to COOL for combat moral, +1 to EMP. |
Submachine gun | 300 | Common | |
Swimming | 100 | ||
Thamoc | 270 | Common | |
OTHER CHIPS | |||
Name | Price (eb) | Availability | Description |
Memory Compression | + 200/400 to price | Common | Allows you to store up to three skills at +1. |
Navigation/Orientation | 250 | Common | Works with a phone implant and GPS. |
Redundancy Loop | 50-75% of normal price | Chip not 100% reliable. | |
Security Chip | + 50/75 to price | Common | Chip impossible to read once erased. |
SomaWare | 400 | Common | Sleep inducing chip, with programmed alarm. |
Stutter Chipping | 310 | Common | Prevents your smartgun from firing at a friendly target. |