CHIPWARE

Here is a brief description of the multiple neural chips described in Cyberpunk 2020 (page 83) and its supplements (Chrome page 72, Chrome 3 page 37). A chip can be level 1, 2 or 3. This list is not exhaustive.

 

MEMORYWARE CHIPS (MRAM)
NamePrice (eb)AvailabilityDescription
AV tech300Common
Accounting150
Aero tech250Common
Agenda100Common
Anthropology150
Auditory Recognition (Corporate)150 / levelPoorRecognition of corporate jingles and voices of key personnel.
Auditory Recognition (Military)150 / levelPoorRecognition of caliber (and type) of weapon by sound, military vehicles.
Auditory Recognition (Rocker)150 / levelCommonCan identify the sound of rock instruments, songs and rockerboys.
Auditory Recognition (Techie)150 / levelCommonFor determining system malfunction and cause, based on the sound of the mechanism.
Basic tech200
Biology150
Botany150Common
Business Trip Chip800Common+1 to Language, Culture, Wardrobe/Style and Business Law.
Chemistry150
Courier Chip600PoorBlocks a courier's memory with a password.
Cryotank operation150Common
Crypto Chips600CommonCoded language chips, sold in sets of 2, 4 or 6.
Cyberdeck design200
Cybertech300Common
Demolitions300Poor
Digi-Tone ID200PoorAllows you to recognize a dialed phone number.
Disguise150Common
Education & General knowledge200
Elect. Security200Poor
Electronics150
ExpertvariableCommon
Forgery200Rare
Geology150Common
Gyro tech300Common
History150
Language200
M.O. Chip1200RarePolice chip with information about criminals.
Mathematics200
Maximum Lover Chip1300Common+2 to Seduction.
Personal grooming100
Pharmaceuticals200
PhotoMemory1600PoorChip accurately recording memories, duration : 24 hours.
Physics200
Play instrument150
Poser Impersonation Chip900-1100PoorAllows you to copy a celebrity's manners.
Programmable Chipware50ExcellentProgrammable chip with a CPM module (1000 eb).
Programming300
Space Chip900Common+2 to Space Survival and +1 to Highrider Culture.
Special Operative Chip900Poor+1 to Language, Geography and Wilderness Survival or Culture.
Tourims Chip750Excellent+1 to Language, Culture and General Knowledge for the country specified.
Visual Recognition (Corporate Officer)100 / levelPoorAllows recognition of corp officiers, documents. Gives limited biographies.
Visual Recognition (Military)100 / levelPoorUniforms, units, weapons and vehicles recognition.
Visual Recognition (Police)100 / levelPoorVisual ID's on criminals and licenses.
Visual Recognition (Rocker)100 / levelCommonCan identify instruments, songs and display sheet music.
Visual Recognition (Secreterial)100 / levelCommonCan identify employer's clients, contacts and associates.
Visual Recognition (Techie)100 / levelCommonFor IDing circuits, parts, tools, manufacturers, serial #'s, etc.
Wardrobe & Style100
Weaponsmith200
Wilderness survival200Common
Zoology150
 
REFLEX CHIPS
NamePrice (eb)AvailabilityDescription
Adrenaline/Endorphin Surge800CommonFights fatigue for 48 hours.
Ambidexterity800Poor
Arasaka-Te270Common
Archery300
Dance150
DeathTrance1000PoorDives into a state of apparent death.
Driving150
Fencing300
Fish'n Chips400CommonAppetite control device.
G-Zero combat200Common
Handgun300
Heavy weapons400Poor
Increased Neural Feedback Option400CommonFast assimilation chip, 24 hour lifetime.
Martial arts350
Melee150Common
Mind Games40ExcellentVideo games chip.
Motorcycle150
Operate hvy. machinery200
Pick lock150Poor
Pickpocket150Rare
Pilot (AV)350Common
Pilot (dirigible)300Common
Pilot (fixed wing)300Common
Pilot (gyro)300Common
Rifle300
Stress350CommonRelaxes and relieves stress. +1 to COOL for combat moral, +1 to EMP.
Submachine gun300Common
Swimming100
Thamoc270Common
 
OTHER CHIPS
NamePrice (eb)AvailabilityDescription
Memory Compression+ 200/400 to priceCommonAllows you to store up to three skills at +1.
Navigation/Orientation250CommonWorks with a phone implant and GPS.
Redundancy Loop50-75% of normal priceChip not 100% reliable.
Security Chip+ 50/75 to priceCommonChip impossible to read once erased.
SomaWare400CommonSleep inducing chip, with programmed alarm.
Stutter Chipping310CommonPrevents your smartgun from firing at a friendly target.