DIRECT-FIRE WEAPONS

Note: Hi-Ex shell penetration is not affected by range.
* HEAT Penetration is not affected by range ; Composite Armor halves penetration.

Extra Ammunition
Unless stated otherwise, extra rounds (#Shots = 1) cost 5% of the weapon's cost. Extra magazines (#Shots = more than 1) cost 10% of the weapon's cost, per hundred rounds or part thereof (Even launched grenades. The price listed in the description is for retail, small-lot amounts and doesn't take the practice of massive military buying into account). That's right, the gatling guns hold more than their cost in ammunition. Ammo takes up spaces as follows :
- MGs, 40 mm AGL, rail guns = 1/4 space per magazine.
- Miniguns, autocannons, 37 mm = 1/2 space per magazine.
- Gatling guns, 75 mm = 1 space per magazine.
- 90 mm, 105 mm = 1/2 space per shot.
- 120 mm, 140 mm = 1 space per shot.

 

1 cm rail cannon
Accuracy : +2
Availability : Rare
Damage : 10D10 AP
Magazine : 50
Rate of fire : 2
Penetration : 10
Range : 1000 meters
Reliability : standard
Cost : 750 000 eb
Space : 5
Reference : Maximum Metal
A magnetic cannon firing a 10 mm hypervelocity slug. Its power and recoil requirements dictate a tracked chassis of at least 40 tons.

 

2 cm rail cannon
Accuracy : +1
Availability : Rare
Damage : 16D10 AP
Magazine : 50
Rate of fire : 1
Penetration : 17
Range : 1500 meters
Reliability : standard
Cost : 1 500 000 eb
Space : 9
Reference : Maximum Metal
A magnetic cannon firing a 20 mm hypervelocity slug. Its power and recoil requirements dictate a tracked chassis of at least 60 tons.

 

3 cm rail cannon
Accuracy : 0
Availability : Rare
Damage : 20D10 AP
Magazine : 50
Rate of fire : 0,5
Penetration : 22
Range : 1500 meters
Reliability : unreliable
Cost : 3 000 000 eb
Space : 15
Reference : Maximum Metal
A magnetic cannon firing a 30 mm hypervelocity slug. Its power and recoil requirements dictate a tracked chassis of at least 80 tons. It fires every other turn, due to power requirements and capacitor limits.

 

5.56 MG
Accuracy : +1
Availability : Poor
Damage : 5D6
Magazine : 100
Rate of fire : 10
Penetration : 2
Range : 450 meters
Reliability : very reliable
Cost : 1 200 eb
Space : 0,5
Reference : Maximum Metal
A vehicle-mounted version of a variety of LMGs.

 

5.56 Minigun
Accuracy : 0
Availability : Poor
Damage : 5D6
Magazine : 1000
Rate of fire : 100
Penetration : 2
Range : 450 meters
Reliability : standard
Cost : 2 000 eb
Space : 1
Reference : Maximum Metal
A standard small-caliber minigun.

 

7.62 MG
Accuracy : 0
Availability : Poor
Damage : 6D6+2
Magazine : 100
Rate of fire : 10
Penetration : 2
Range : 500 meters
Reliability : very reliable
Cost : 1 200 eb
Space : 0,5
Reference : Maximum Metal
A vehicle-mounted version of any of many medium machineguns.

 

7.62 Minigun
Accuracy : 0
Availability : Poor
Damage : 6D6+2
Magazine : 2000
Rate of fire : 100
Penetration : 2
Range : 500 meters
Reliability : very reliable
Cost : 4 000 eb
Space : 1
Reference : Maximum Metal
The classic electric gatling minigun.

 

12.7 mm MG
Accuracy : 0
Availability : Poor
Damage : 6D10
Magazine : 100
Rate of fire : 10
Penetration : 3/4
Range : 600 meters
Reliability : very reliable
Cost : 2 000 eb
Space : 1
Reference : Maximum Metal
Your choice of M2HB Browning or DShK heavy machineguns. Can use armor-piercing rounds (penetration : 4).

 

12.7 mm Minigun
Accuracy : 0
Availability : Rare
Damage : 6D10
Magazine : 1000
Rate of fire : 100
Penetration : 3
Range : 500 meters
Reliability : standard
Cost : 6 000 eb
Space : 1
Reference : Maximum Metal
A .50 caliber gatling. Usually mounted in AVs and helicopters.

 

14.5 mm MG
Accuracy : 0
Availability : Poor
Damage : 7D10
Magazine : 100
Rate of fire : 10
Penetration : 4
Range : 550 meters
Reliability : very reliable
Cost : 2 500 eb
Space : 1
Reference : Maximum Metal
The classic monster MG. The KPV developed from an anti-tank rifle round, this is less a machinegun than it is a not-so-small cannon.

 

20 mm Gatling
Accuracy : 0
Availability : Rare
Damage : 8D10
Magazine : 1000
Rate of fire : 100
Penetration : 4
Range : 500 meters
Reliability : very reliable
Cost : 6 000 eb
Space : 2
Reference : Maximum Metal
The classic Vulcan electric cannon.

 

20-25 mm autocannon
Accuracy : 0
Availability : Rare
Damage : 8D10
Magazine : 100
Rate of fire : 10
Penetration : 4
Range : 500 meters
Reliability : very reliable
Cost : 3 000 eb
Space : 1
Reference : Maximum Metal
Generic autocannon.

 

27-30 mm autocannon
Accuracy : 0
Availability : Rare
Damage : 9D10
Magazine : 100
Rate of fire : 10
Penetration : 5
Range : 600 meters
Reliability : very reliable
Cost : 4 000 eb
Space : 1
Reference : Maximum Metal
Generic, slightly larger autocannon.

 

30 mm Gatling
Accuracy : 0
Availability : Rare
Damage : 6D10 AP
Magazine : 1200
Rate of fire : 30
Penetration : 6
Range : 600 meters
Reliability : very reliable
Cost : 25 000 eb
Space : 2
Reference : Maximum Metal
A derivation of the fearsome GAU-8, firing depleted uranium slugs. This requires a massive recoil unit ; the most famous use is to build an entire rugged airplane around it.

 

40 mm AutoGL
Accuracy : 0
Availability : Rare
Damage : Variable (grenade 40 mm)
Magazine : 50
Rate of fire : 20
Penetration : 2/4*
Range : 1600 meters
Reliability : very reliable
Burst : 5 meters
Cost : 2 500 eb
Space : 0,5
Reference : Maximum Metal
A tripod-mounted auto-fire grenade launcher, a vicious cross between a machinegun and a light mortar. It shoots all kinds of grenades, including the High-Explosive Dual Purpose anti-tank round (penetration : 4, burst : 1m). Its rounds are not capable of being used as hand grenades, and vice versa. 40 mm AutoGL rounds cost 100 euro apiece.

 

75 mm cannon
Accuracy : +1
Availability : Rare
Damage : 8D10
Magazine : 10
Rate of fire : 2
Penetration : 7
Range : 750 meters
Reliability : very reliable
Cost : 75 000 eb
Space : 4
Reference : Maximum Metal
A carousel-fed gun, almost a sort of autocannon. Its recoil is too great for AV/helicopter use. Rounds cost 300 euro apiece.
Other ammunitions : Hi-Ex (accuracy : 0, penetration : 4, burst : 5m), HEAT (accuracy : -1, damage : 8D10 AP, penetration : 8*, burst : 2m, range : 400m).

 

75 mm cannon recoilless
Accuracy : 0
Availability : Rare
Damage : 8D10 AP
Magazine : 1
Rate of fire : 1
Penetration : 8*
Range : 500 meters
Reliability : very reliable
Burst : 2 meters
Cost : 15 000 eb
Space : 1
Reference : Maximum Metal
A recoilless rifle, tripod mounted (a person could carry one, but since it weighs 15 kg, it's very bulky). PA suits may mount one on the shoulder, with extra ammo feed. When it is fired, anything in an area 8m long by 2m wide behind the gun sustains 6D6 damage from the backblast. Only totally sealed armor protects against this. The only way a vehicle can mount one of these is on an external mount.

 

90 mm cannon
Accuracy : 0
Availability : Rare
Damage : 9D10
Magazine : 1
Rate of fire : 1
Penetration : 9
Range : 750 meters
Reliability : very reliable
Cost : 150 000 eb
Space : 7
Reference : Maximum Metal
A low-pressure gun usually installed in heavy armored cars. Its recoil is too great for AV/helicopter use.
Other ammunitions : Hi-Ex (penetration : 5, burst : 6m), HEAT (damage : 9D10 AP, penetration : 10*, burst : 2m, range : 400m).

 

105 mm cannon
Accuracy : +1
Availability : Rare
Damage : 11D10
Magazine : 1
Rate of fire : 1
Penetration : 10
Range : 1000 meters
Reliability : very reliable
Cost : 250 000 eb
Space : 10
Reference : Maximum Metal
A cannon mounted in light MBTs. Even with low-recoil systems, its recoil is too great for use in anything under 10 tons.
Other ammunitions : Hi-Ex (penetration : 6, burst : 6m), HEAT (damage : 10D10 AP, penetration : 11*, burst : 2m, range : 800m).

 

105 mm recoilless
Accuracy : 0
Availability : Rare
Damage : 10D10 AP
Magazine : 1
Rate of fire : 1
Penetration : 11*
Range : 800 meters
Reliability : very reliable
Burst : 2 meters
Cost : 30 000 eb
Space : 5
Reference : Maximum Metal
A heavy tripod-mounted recoilless rifle (far too big for human or PA use). When it is fired, anything in an area 10m long by 3m wide behind the gun sustains 6D6 damage from the backblast. Only totally sealed armor protects against this. The only way a vehicle can mount one of these is on an external mount.

 

120 mm cannon
Accuracy : 0
Availability : Rare
Damage : 12D10
Magazine : 1
Rate of fire : 1
Penetration : 13
Range : 1250 meters
Reliability : very reliable
Cost : 500 000 eb
Space : 14
Reference : Maximum Metal
A 12-12.5 cm smoothbore is still the standard cannon armament for Main Battle Tanks. A tracked chassis of at least 50 tons is needed to withstand the recoil.
Other ammunitions : Hi-Ex (penetration : 7, burst : 6m), HEAT (damage : 12D10 AP, penetration : 12*, burst : 2m, range : 600m).

 

140 mm cannon
Accuracy : 0
Availability : Rare
Damage : 16D10
Magazine : 1
Rate of fire : 1
Penetration : 16
Range : 1500 meters
Reliability : standard
Cost : 1 000 000 eb
Space : 20
Reference : Maximum Metal
14 cm smoothbores are about the maximum size that can be mounted on a land vehicle smaller than a railway car. Artillery weapons are larger, but not as high-velocity. Its recoil is awesome, and requires a tracked chassis of 75 tons.
Other ammunitions : Hi-Ex (penetration : 7, burst : 6m), HEAT (damage : 16D10 AP, penetration : 18*, burst : 3m, range : 600m).

 

LATG 37 mm
Accuracy : +3
Availability : Rare
Damage : 6D10 AP
Magazine : 10
Rate of fire : 1
Penetration : 6
Range : 800 meters
Reliability : very reliable
Cost : 10 000 eb
Space : 2
Reference : Maximum Metal
A 37 mm light anti-tank gun, shooting depleted uranium slugs. Used as sort of a monster sniper rifle.